A new indie game every month. Shaped by your votes.
Subscribe, vote on development decisions, follow the behind-the-scenes, and play the result at the end of the month. All in one place.
Idle Lore is the first drop, on sale in the store from Sept 28. Deadpan Drive is Drop 1, in production in public, shipping Oct 31. Screen Sprout has a free demo. What comes next is decided by the community vote.
Don't just play the result. Decide the path.
A new game a month
Every month, a brand-new game, demo, or prototype made by the studio, honest about scope and always playable.
Your vote becomes the game
Vote on development decisions and see the outcome credited in public: you voted, we built it.
Real behind-the-scenes
A weekly devlog with real numbers: hours, scope cuts, and decisions, with no marketing gloss.
Your name in the credits
Founders get a numbered spot, double-weight votes, and their name in the credits of every game in year one.
The cycle of a drop
Week 1: Play the new drop
The month's game lands in your library on delivery day, and goes on sale as a single purchase the same day. No copy protection: it's yours to keep.
Week 2: Vote on the direction
Voting opens for the next game: theme, mechanic, or direction. The community decides.
Week 3: Test early
An open test build for anyone who wants to weigh in while there's still time to change things.
Week 4: You voted, we built it
The cycle wrap-up shows what the vote changed, and the countdown to the next drop begins.

What makes us different?
Catalogs give you volume to consume. IGP gives you a seat at the table where a game is born every month.
Indie Game Pass
Monthly original game + votes that become the game + open devlogs
Subscription catalogs
Third-party games, passive consumption, zero influence
Platform
PC (Windows)
Fully focused on PC, no beefy rig required. Other platforms? The community decides by vote.
Concept illustration: each cycle's real vote happens in the subscriber account at IGP Arcade and becomes a decision published in the devlog.
IGP · dev
The dodge is slow on purpose. Keep it or speed it up?
Founder #007
Speed it up 15% and open a test so we can feel it!
POLL: next game's theme
The community decides together.
Votes that set the direction, open playtests, and a direct channel with the developer. All on the record: every closed vote becomes a published decision in the devlog.
Join the Discord
Built by one person, in public.
Ruilan · @indiegamepass
Hi! I'm Ruilan, a solo dev. I've been writing software for years and I prototype games fast. IGP is my bet on turning that into a studio built in public, with the community steering the direction. Every game you get here is made by me: this is not a catalog of other people's games, and I don't resell anything.
I use AI in the pipeline and I don't hide it: it's what makes one drop a month possible for a single person. The design, the decisions and the final call are mine.
Every number shows up in the weekly devlog: hours, scope cuts, decisions, and the vote tallies. If I mess up, you'll see it. That's how it should be.
One plan. 100 spots.
Founder
Numbered spot · price locked forever
The plan for people who build with us from day one: your price is locked for as long as your subscription is active.
- A new game every month (drop), yours to keep
- Double-weight vote on decisions
- Your name in the credits of every year-one game
- Access to playtests and a direct channel with the dev
- Cancel in a few clicks, no lock-in
After the 100 spots, the standard plan launches at a higher price. Founders never pay it.
Prices are in US dollars. Checkout is handled by Mercado Pago and charged in Brazilian reais at the day's rate, shown before you pay; international Visa, Mastercard and Amex all work. Your bank applies its own exchange rate.
Cadence guarantee
If a month's game doesn't ship, you're notified in advance and you choose: refund or credit. No drop, no charge.
Just want one game? Buy it individually from $7.00, with no copy protection, on the same day subscribers get it. See the games
Frequently Asked Questions (FAQ)
Everything you need to know before joining.
No lock-in. Cancel in a few clicks, with a 7-day money-back window.
What is Indie Game Pass?
What exactly do I get every month?
Can I buy just one game?
Does my vote actually change anything?
Do the games stay mine forever?
What if a month's game doesn't ship?
How much does it cost? What's the Founder Plan?
What payment methods do you accept?
Why subscribe when catalogs have hundreds of games?
Why not just back a dev on Patreon or buy one indie game a month?
Do you use AI in the games?
Can I cancel anytime?
Do I need a powerful PC?
Is there a minimum age?




