Indie Game Pass
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A new indie game every month. Shaped by your votes.

Subscribe, vote on development decisions, follow the behind-the-scenes, and play the result at the end of the month. All in one place.

Subscribe for $3.99/moSee the games
Cute virtual pet on desktop windows in Screen Sprout, a free Indie Game Pass demo
FREE DEMO
Low poly car on a mountain road at sunset with the radio DJ in Deadpan Drive, Indie Game Pass Drop 1 in production
IN PRODUCTION
Knight raising his sword before a giant book overflowing with treasure, a slime and a goblin at his side, cover art for the idle RPG Idle Lore, the first Indie Game Pass drop, on sale in the store
ON SALE
Quiz game art with characters and golden question marks, an Indie Game Pass drop concept
CONCEPT UNDER CONSIDERATION

Idle Lore is the first drop, on sale in the store from Sept 28. Deadpan Drive is Drop 1, in production in public, shipping Oct 31. Screen Sprout has a free demo. What comes next is decided by the community vote.

How it works

Don't just play the result. Decide the path.

A new game a month

Every month, a brand-new game, demo, or prototype made by the studio, honest about scope and always playable.

Your vote becomes the game

Vote on development decisions and see the outcome credited in public: you voted, we built it.

Real behind-the-scenes

A weekly devlog with real numbers: hours, scope cuts, and decisions, with no marketing gloss.

Your name in the credits

Founders get a numbered spot, double-weight votes, and their name in the credits of every game in year one.

The cycle of a drop

1

Week 1: Play the new drop

The month's game lands in your library on delivery day, and goes on sale as a single purchase the same day. No copy protection: it's yours to keep.

2

Week 2: Vote on the direction

Voting opens for the next game: theme, mechanic, or direction. The community decides.

3

Week 3: Test early

An open test build for anyone who wants to weigh in while there's still time to change things.

4

Week 4: You voted, we built it

The cycle wrap-up shows what the vote changed, and the countdown to the next drop begins.

Setup used in the open development of Indie Game Pass drops

What makes us different?

Catalogs give you volume to consume. IGP gives you a seat at the table where a game is born every month.

Indie Game Pass

Monthly original game + votes that become the game + open devlogs

Subscription catalogs

Third-party games, passive consumption, zero influence

Platform

PC (Windows)

Available

Fully focused on PC, no beefy rig required. Other platforms? The community decides by vote.

Concept illustration: each cycle's real vote happens in the subscriber account at IGP Arcade and becomes a decision published in the devlog.

Avatar of the Indie Game Pass developer asking the community

IGP · dev

The dodge is slow on purpose. Keep it or speed it up?

Founder #007

Speed it up 15% and open a test so we can feel it!

Avatar of a Founder subscriber replying in the community

POLL: next game's theme

Alchemy roguelike (65%)
Gravity puzzle (35%)

The community decides together.

Votes that set the direction, open playtests, and a direct channel with the developer. All on the record: every closed vote becomes a published decision in the devlog.

Join the Discord
Portrait of Ruilan, the solo developer behind Indie Game Pass, on a red glitch background
Who makes it

Built by one person, in public.

Ruilan · @indiegamepass

Hi! I'm Ruilan, a solo dev. I've been writing software for years and I prototype games fast. IGP is my bet on turning that into a studio built in public, with the community steering the direction. Every game you get here is made by me: this is not a catalog of other people's games, and I don't resell anything.

I use AI in the pipeline and I don't hide it: it's what makes one drop a month possible for a single person. The design, the decisions and the final call are mine.

Every number shows up in the weekly devlog: hours, scope cuts, decisions, and the vote tallies. If I mess up, you'll see it. That's how it should be.

One plan. 100 spots.

Monthly6 months (2 bonus months)
Only 100 spots

Founder

Numbered spot · price locked forever

$3.99/mo

The plan for people who build with us from day one: your price is locked for as long as your subscription is active.

  • A new game every month (drop), yours to keep
  • Double-weight vote on decisions
  • Your name in the credits of every year-one game
  • Access to playtests and a direct channel with the dev
  • Cancel in a few clicks, no lock-in
Become a Founder

After the 100 spots, the standard plan launches at a higher price. Founders never pay it.

Prices are in US dollars. Checkout is handled by Mercado Pago and charged in Brazilian reais at the day's rate, shown before you pay; international Visa, Mastercard and Amex all work. Your bank applies its own exchange rate.

Cadence guarantee

If a month's game doesn't ship, you're notified in advance and you choose: refund or credit. No drop, no charge.

Just want one game? Buy it individually from $7.00, with no copy protection, on the same day subscribers get it. See the games

Frequently Asked Questions (FAQ)

Everything you need to know before joining.

No lock-in. Cancel in a few clicks, with a 7-day money-back window.

What is Indie Game Pass?

An independent studio with a different format: every month we release a new game, and you, the subscriber, take part in development. You vote on decisions, suggest ideas, test early builds, and follow the behind-the-scenes. At the end of the month, you play the result.

What exactly do I get every month?

A 'drop': a brand-new playable project for PC. It can be a short complete game, a demo, a prototype, or an experiment, always announced honestly about its scope. It's not a catalog of third-party games: it's original work, with the process showing.

Can I buy just one game?

Yes. Every game is sold individually in the IGP Arcade store, with no copy protection, on the same day it lands in subscribers' libraries. Buy it and it's yours forever. The subscription is for people who want the drop every month and a seat in the votes: the monthly price is less than one game a month.

Does my vote actually change anything?

It does, verifiably: every closed vote becomes a decision recorded in the devlog ('you chose X, so we built X'). If we ever need to go against a vote, we explain why publicly. Decorative voting would kill the project. It's our entire differentiator.

Do the games stay mine forever?

The files you download are yours for good: no copy protection, no extra software, and they work offline. Each subscribed month gets you that month's drop; drops from earlier months aren't included. In short: what you downloaded, nobody takes away; what shipped before you subscribed isn't part of the deal.

What if a month's game doesn't ship?

That's our 'cadence guarantee', written into the terms: if a drop doesn't ship in a given month, you're notified in advance and choose between a refund or credit. A delay with no notice and no compensation breaks the promise. And the promise is the product.

How much does it cost? What's the Founder Plan?

The Founder Plan is $3.99/month (or $19.99 for 6 months). There are 100 numbered spots, with the price locked forever while your subscription stays active, plus double-weight votes and your name in the credits. After the 100 spots, the standard plan launches at a higher price.

What payment methods do you accept?

International cards (Visa, Mastercard, Amex), processed by Mercado Pago in the IGP Arcade store. Prices are shown in US dollars and charged in Brazilian reais, with the exact amount in reais shown before you confirm; your bank applies its own exchange rate. We never see or store your card details. The 6-month plan is Pix only, so it is available in Brazil alone.

Why subscribe when catalogs have hundreds of games?

Because it's not the same product. A catalog gives you volume to consume; IGP gives you a seat at the table where the games are born. If you want quantity, a catalog is unbeatable. If you want to see your idea inside a game by the end of the month, there's only one place.

Why not just back a dev on Patreon or buy one indie game a month?

Those are different things, and great ones. On Patreon you fund a creator and wait, sometimes for years, to see the result. Buying in a Steam sale, you play something finished with no connection to whoever made it. Here, something new and playable arrives every month, your vote changes what's being built, and the cadence guarantee is in the terms: no drop, no charge. It's support with a product in hand, not a bet and not passive consumption.

Do you use AI in the games?

We do, and we don't hide it: AI helps with code, art prototypes, audio, and planning. It's what makes shipping a game every month possible. The design, creative decisions, and final curation are human.

Can I cancel anytime?

Yes, on your own, in a few clicks, no maze. You keep access until the end of the paid period, and online purchases have a 7-day money-back window. If you cancel and come back after 30 days, your Founder spot may have gone to someone else. That's the only rule.

Do I need a powerful PC?

No. Drops are lightweight projects by nature, made to run on modest PCs (Windows). Each drop lists its own requirements on its page.

Is there a minimum age?

Yes: 16 years old, as set in our terms. Each drop shows its own age rating.
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Subscribe for $3.99 a month or buy a single game. No copy protection, no lock-in.

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INDIE GAME PASS

An indie studio built in public: a new game every month, made with the community.

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